From: Martin Wallace
>Sent: Monday, September 04, 2006 8:06
>To: Glenn Drover
>Subject: Message from Martin
>Hi Glenn,
>Hope things have calmed down a bit. Still interested to know what's
>happening about Civ IV - whether you still intend to publish the game or
>not.
>Are you going to be at Essen?
>Best
>Martin Wallace
From: Glenn Drover
>To: 'Martin Wallace'
>Sent: Tuesday, September 05, 2006 3:20 PM
>Subject: RE: Message from Martin
>
>Hi Martin,
>I should know something more very soon. I will be in touch.
>Thanks!
>Glenn
From: Martin Wallace
>Sent: Tuesday, October 31, 2006 9:04 AM
>To: Glenn Drover
>Subject: Re: Message from Martin
>Hi Glen,
>You missed an interesting Essen. Not sure if I would want to repeat the
>experience. Just wanted to see what the situation with the Civ game is.
>Also, what is the status of Struggle of Empires. I did print a contract out
>but I cannot find it, and I cannot find the original on my computer - have
>swapped to new machine since then. I presume that the rights to the game were sold to Funagain alsong with other IP belonging to Eagle at the time of the sale.
>Thanks
>Martin
From: Glenn Drover
>
>To: 'Martin Wallace'
>
>Sent: Tuesday, October 31, 2006 4:34 PM
>
>Subject: RE: Message from Martin
>Hi Martin,
>The right to publish a Civilization game was not transferable from Eagle.
>In other words, someone would have to re-negotiate with Take 2/ 2K Games from scratch.
>The contract between you and Eagle states that you owe Eagle (now Funagain) a game design to complete your obligation. It doesn't have to be Civ, but any design. They have right of first refusal on your designs as you do them until they find one that they want to publish.
>Why was Essen so crazy/ interesting?
>Cheers,
Glenn
From: Martin Wallace
>Sent: Tuesday, October 31, 2006 11:00 AM
>To: Glenn Drover
>Subject: Re: Message from Martin
>
>Hi Glen,
>Thanks for the quick reply. It would be easier for me to provide a game
>design that met Funagain's requirements, i.e. do they want something
>heavy/light, historical etc. I was working on the civ game on the basis
>that this would meet my obligation to Eagle. I can either deal direclty with
>Funagain or go through yourself with regards to the game, which would be best?
>
Essen was not great because of poor sales, problems with the van I hired,
>and issues with John Bohrer. It was still fun, but I'm not going in a van
>next year.
>Best
>
>Martin
From: "Glenn Drover
>To: "'Martin Wallace
>CC: "'Jeff
>Subject: RE: Message from Martin
>Date: Tue, 31 Oct 2006 14:14:08 -0600
>
>Hi Martin,
>Best to deal directly with Jeff at Funagain. He can tell you how
>they would like to proceed.
>All the best. Hope to see you at Essen next year (or perhaps Gen Con).
>Cheers,
>Glenn
From: "Martin Wallace
To: "'Jeff D.
Subject: Message from Martin Wallace
Date: Wed, 1 Nov 2006 13:40:43 -0000
Hi Jeff,
Glenn Drover gave me your email address. I was working on a Civ game for Glenn, for which I had been paid half the money in advance. It looks highly unlikely that such a game could be published now. However, if you have taken over Eagle then technically I owe you a design. I wanted to touch base with you to find out what your long-term plans are. What I would prefer to do is a design a game that meets your requirements, which is what I was doing with Eagle before they went bump. I don't know what your long-term plans are, which is pretty much why I'm writing to you.
Best wishes
Martin Wallace